![]() ![]() Fielded in large numbers and these things can destroy infantry and armor battalions just as easily. The Prism Tank, which can outrange enemy defenses whose attack can't be intercepted (contrast with the Soviet V3 Launcher, whose rockets can be destroyed by anti-air).It's a straight upgrade with more firepower at no extra cost. The South Koreans go for a more Boring, but Practical approach with the Black Eagle jet replacing the Harrier.The French Grand Cannon can be considered this from a turtle-strategy standpoint, as it has massive range compared to other defensive structures.Speaking of which, capturing an Airfield provides a separate paratrooper ability cooldown, making it possible to double deploy paratroopers given the opportunity. These provide more GIs than the amount provided by an Airfield. The Americans can deploy paratroopers free of charge via the Air Force Command.Placing them into an IFV negates their slow movement speed weakness. The British subfaction has Snipers, who could insta-kill any infantry unit in the game at a distance.Each of the Allied nations had a Game-Breaker unique unit/ability in some form, sans Germany, with their dubious Tank Destroyers.The GDI disc throwers have a combination of good damage against everything (unlike the Nod rocket infantry, which had a crippling weakness against infantry), low production cost, quick production time, and a Good Bad Bug that allowed them to throw discs across the freaking map basically meant building an army of disc throwers was a perfectly viable strategy for most levels.While GDI Orca Bombers are arguably their counter as they are helpless against air units and NOD's mobile anti-air units are somewhat weak, they are also higher on the tech tree and much more expensive per unit. Before the Firestorm expansion pack the game had the bugged Nod Artillery unit, which could always hit its target even if the shell itself didn't hit anything, and the range and damage is insane.Or build a barracks in their base (particularly effective if you simultaneously build an Engineer, timed to complete just after the barracks completes, for instant All Your Base Are Belong to Us). Or build Advanced Guard Towers / Obelisks of Light inside their base. Then you could extend the wall into the enemy base, and wall off all their unit factories. This meant that if you could build a sand bag wall round you base, far enough out from any target, then the enemy would be unable to get in. (It would shoot through walls and fences that blocked line of fire, destroying them in the process, but sand bags didn't block LoF, so they would never be destroyed unless they were close enough to another target to be hit by stray shots). The AI would not try to destroy sand bags that blocked its movement.Despite being toned down, the Soviet grenadiers had an exploit that allowed a quick player to hit targets anywhere on the map.Fortunately, they were toned down in Command & Conquer: Red Alert, where the Soviet version did slightly reduced damage and, to prevent spamming them, exploded upon death, which could set off groups of grenadiers like firecrackers. Though the minigunners were cheaper, the grenadier could hit all of them with a single grenade, allowing him to wipe out many times his own number. Capable of superior AoE damage against infantry than minigunners and decent damage against structures and vehicles, the grenadier could also be built both early and cheap, allowing a GDI player to just spam them to victory. This is what began the Era of Conquer 3.0 built from the original over 15 years ago. The next big update came in October 2017 which upgraded the Character Models, Spells, Maps, and just cleaned up the look of the game while updating it to a more modern version. Thus, instead of scrapping all the work they incorporated the map updates to the main cities they were working on. There were a few map changes that came in 2016 due to the project Conquer 3.0 between NetDragon and EA falling apart which was set to be its standalone game from the original. It's first real update came in 2006 with the 2.0 update which changed the UI as well as the way a few skills worked. ![]() The game was released in alpha in 2003 and then fully released in 2004. Conquer Online, aka Co is an MMORPG created by NetDragon and distributed by TQ Digital. Welcome to the Conquer Online Wikia! This is an English information source for the NA/EU Desktop version of Conquer Online, although a lot of information may overlap with other versions. 5 Quests, Recurring Events, and Tournaments.2 Questions? Want to help contribute? I'm looking for someone to take an active lead role.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |